Lord Of The Rings Conquest Xbox One – The Lord of the Rings: Conquest puts players in the center of a massive battle for The One Ring, with battles on both sides of the showdown!
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Jan 30, 2009 PSN Update (01.29.09) Jan 30, 2009 – Content is back in this week’s update. The Lord of the Rings: The ConquestJeff Haynes It has been five years since Frodo completed his long quest to destroy the One True Ring by hurling it into the fiery Death Rift. It’s been five years since we’ve seen the most endings in a movie as Peter Jackson’s 12 Hours of Work draws to a close. Since then, we’ve seen countless video game tie-ins based on the epic trilogy – hack and slash, RPG, MMO – the only thing we haven’t seen is a go-kart racer with highly deformed ring characters… until now.
Still, there’s reason enough to welcome Lord Of The Rings: Conquest with open arms, since it’s a spiritual sequel to the Star Wars: Battlefront games, and it’s not half bad. You can sneer at Conquest and immediately write it off as Star Wars: Battlefront in the mantle of a wizard with swords to complement the lightsaber and lightning bolt that does the normal job of a good megaphone by your side. While this seems to be the case in many ways, the comparison in other departments is a bit unfair.
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Controlling Oliphaunt isn’t as exciting as you might hope. Defeating one is more satisfying as you would expect, the command is weak against fire. It’s also easy to launch with Troll Conquest, which doesn’t really try anything new, but provides a true wish fulfillment in the ‘Rise Of Sauron’ campaign, which allows you to take a look at the traditional Lord of the Rings story. From the perspective of Sauron, Saruman, and their evil minions. Your goal is to destroy the main characters of the Fellowship and prevent them from destroying the Arena. We don’t want to spoil the fun by giving it all, but being able to control a troll and rip off the harnesses of the fleeing hobbits before burning the hobbits’ holes to the ground is way more fun than it should be. It’s a slight annoyance that it only unlocks after completing the “War Of The Ring” campaign when you’re playing as Aragorn, Gandalf, and crew, but the payoff is worth it. Conquest works exactly the same way as Battlefront, sending you on missions to earn spawn points, destroy strategic enemy positions, and execute VIPs. Each mission starts with a set number of lives and mission. Each mission you successfully complete will grant you an extra life and an extra spawn point closer to the next objective. As the quest continues, you will have the opportunity to play as a heroic character such as Gandalf or Aragorn on the side of good and The Witch King or Saruman on the side of evil. The moments when you have the opportunity to play as a powerful hero will be one of the most enjoyable moments you have ever played in a game of this type. Each hero has their own unique abilities, but they are basically better versions of each of the standard soldier classes. For example, Gandalf and Saruman are simply very powerful wizards, while Aragorn and Gimli are tougher and more experienced warriors. Legolas is clearly the best archer in the game and Eowyn has a very similar moveset to the Scout class. The single player campaign consists of sixteen missions, eight for each loyalty with an accompanying set of soldier classes to choose from and their own hero character. The Warrior class is the most diverse class and is likely to be your target. Fighters have crowd-clearing fire attacks that prove incredibly useful in the heat of a crowded battle, though these special moves are limited to your red energy bar, which fills up every time you defeat an enemy. A full bar can trigger a devastating attack that kills all enemies mad enough to surround you at the time, while traditional fire attacks can still hack through a few grunts. In comparison, the other classes seem almost useless. Mages are a powerful unit that goes over the edge of battle, heals weak units, provides shields to weak archers and grunts, or creates space with a wall of flame or shock wave. However, witches are very vulnerable when under constant attack, and if you’re not quick enough to back off and heal, you’ll find yourself dead in seconds. Scout is only useful for stealth kills and has a backstab technique that kills most enemies instantly. They can hide themselves for a few seconds to sneak up on enemies before landing the killing blow, but once they appear, their basic attacks are pathetic, meaning you’ll be running all over the place to make little difference in the grand scheme of things. Archer units are undoubtedly the worst option, as they offer nothing of value to combat except for ranged attacks. They’re the weakest of all the classes, and if you’re surrounded by hordes of enemies – as they always are – you’ll only have a handful to get out of trouble, which proves impossible. After examining the pros and cons of each class, we found that only the Fighters and Masters classes are really worth playing.
This screenshot makes it look like you can ride a fallen monster. You can not. Instead they will rush in and kill you instantly. Attacking a troll like this is suicide. Hold R1 behind them and you’ll climb onto their backs. Pressing the right face button at the right time will quickly drop them. There also seems to be a great lack of balance between the good and evil factions, with the forces of darkness vastly outnumbering the good. Where Sauron’s army has access to trolls, olyphonts, wargs, dashing beasts that can pick you up and fly away without warning, the Fellowship is given a short attention span of horses, tricks and nothing else. You can’t even control a troll or a fox if you’re playing for good, which we feel is a huge drawback. You’ll immediately see why being a much more fun villain. It’s entirely possible to make your way through an entire mission as a troll and destroy an entire enemy army without any problem. As long as you remember to cover your back, you are safe from injury, while a horse is vulnerable on all sides and can fall with only a few swings of a warrior’s sword. Multiplayer is a bit more promising, which makes it a much more enjoyable experience than anything the single-player campaign can offer. There are split-screen co-op and competitive modes to enjoy, though why the PS3 version of the game we played on Earth can only handle two players while the Xbox 360 can handle four is beyond us. It’s not the first time he’s given us another reason to prefer the Xbox 360 version of the game over the PS3 version. However, even with the PS3 version’s shortcomings, it still works well. However, no one can escape the feeling that PS3 owners have changed short in getting a watered-down multiplayer mode. Things seem to get a little better online, though our wireless playback test was marred by severe lag that killed everything. To its credit, the game does try to procedurally fix connectivity issues on the fly, but the entire online experience became completely unplayable when we tasted it. We don’t usually run into such problems online, but we sure are
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