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Learning to do magic: The Gathering deck is probably one of the most satisfying parts of the trading card game. It’s important to learn how to play Magic: The Gathering, winning is much more enjoyable when you assemble the deck from scratch.
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While you’re sure to learn a lot about the art of building decks as you practice, there are some basic tips that will really help you start from the best place possible. That’s why we’ve put together this incredibly helpful guide on how to build a Magic: The Gathering deck for beginners. Follow these and you are ready to become a real brewer.
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The first thing you need to decide is what format you’re going to build a deck in. Of course, you’ll be familiar with the most popular Magic: The Gathering formats from our handy guide here. This will also determine which sets you can use and the minimum deck size.
If you are building a limited deck, you must have at least 40 cards. If you’re building a deck for the structured format, you’ll need at least 60 cards, you’ll also want a 15-card buffet. Finally, if you’re building one for Commander or Brawl, you’ll need 99 cards for Commander and 59 cards for Brawl, in addition to one Commander card.
Next, you need to figure out what you want your deck to do based on the different Magic: The Gathering deck types. Are you planning to build an Aggro deck or a control deck? Is it creature based or do you want it to focus more on Planeswalkers or Enchantments? What exactly do you want your victory condition to be? Do you want to be offensive and linear, or do you want to be reactive and more flexible? When you start a new brew (not a cup of tea, but the idea of a deck to brew) you should have a rough idea of all this. Once you know how you want to win the game, you can start by looking at what cards are actually in it.
Next, you’ll want to decide which of MTG’s five mana colors to use. Of course, it helps to get a rough idea of what the different Magic: The Gathering mana colors mean.
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In general, if you’re building an aggressive deck, you’ll probably want to include Red in some way. Also, if you’re making a control deck, you’ll probably want to use Blue. You never want to choose more than three colors (at least most of the time), and if you want to be sure, two colors are probably the best way to go.
One color means all your lands allow you to cast spells you have, but adding a second color increases the pool of cards you can choose from. This makes it much easier to find more cards that fit your game plan. Specific colors for each strategy vary by format. Also, there are ways to build decks in colors that don’t always make sense, there are some blue aggro decks, but this is not common and you shouldn’t try to break the mold with your first deck.
It’s time to decide on the number of plots on your deck. Terrain cards are what allow you to cast spells by providing mana per turn, but you can usually only do per turn. At the same time, if you reach the late game, pulling land could be your end. In any game you may not have land or have a lot of land, so it’s very important to know how much is the right amount to build a Magic: The Gathering deck from scratch.
Aggro decks usually consist of lower cost cards; which means you can afford less land as a result. Midrange and control decks both tend to have a higher concentration of expensive cards, which means you need more room. You usually always want 20 to 26 lands in a 60-card deck, so it’s all about understanding your plan and solving it from there.
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You have to understand your mana curve. More importantly, you need to control it. ‘Mana curve’ is the term used to describe the mana cost of your cards. If you have many cards that cost between six and seven mana, you have a high mana curve. If your deck consists entirely of two drops (cards that cost two mana), then you have a low mana curve. You usually want your mana curve to be some kind of bell curve with some one and two mana enchantments, a higher concentration of three to four drops, and then some cards that cost five or more.
Of course, this all depends on what kind of Magic: The Gathering deck you’re building as a beginner, but it’s important to keep that in mind. You want to cast a spell or two per turn and too many expensive cards are keeping you from doing so. You also want your cards to be effective when you plan to play the long game, so you need high-cost, high-impact cards to close the game when you’re ready.
Now you have to decide how many of each card to place. You can have up to four of each card in your deck, such as creatures and spells. It’s important to pay attention to the “up” part of this rule, because you don’t always want four copies of a card in your deck. The easiest way to think of it is this: if you know you want to see at least one copy of a particular creature or spell (or anything else) in every game, you’ll want four of them. If not, you want fewer copies.
Triplets are a good place for cards that have flexibility but aren’t an integral part of the core of your game. Two copies are great for powerful cards, creatures and spells that cost a lot and have a significant effect on gameplay, but are not necessary for you to win if your primary attack plan works. Duplicate is the type of card that can end the game when you draw it, but it can only work in certain situations.
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All of the above are general guidelines for building a Magic: The Gathering deck; this is more of a financial advice. There’s loads of different types of packs, collections, pre-made decks, and then Core Set 2020 – Deck Builder’s Toolkit. They all have their own values, but it’s important to consider what you hope to get from them. Deck Builder’s Toolkit is an excellent way to get some base lands and a bunch of cards from a particular set. It’s a good starting point for any collection, but it’s not always that helpful when trying to build a deck that isn’t for standard format.
The yearly Commander Decks are an excellent purchase if you want to build a Commander Deck, and the same is true of the newer Fighting Decks introduced alongside the Throne of Eldraine set. If you want to play non-rolling formats (Pioneer, Modern, Legacy, Vintage) of Magic: The Gathering, then you’d better trade or buy exactly the card you want. Since most places only stock MTG’s newer sets, it’s much harder to get old cards into regular packs. A little naff, but that’s the way of things. Unfortunately, we are no longer able to deliver the product you requested. Here you will also find an article that you may like.
MTG Magic the Gathering – Strixhaven – Blütenwelk Hexenwerk – 1 Commander’s Deck – Deutsch • Magic the Gathering – Strixhaven – Akademie der Magier – Blütenwelk Hexenwerk – Commander’s Deck • 100 pre-built decks • 10 double-sided coins • 1 deck box • 1 deck box • hil rule card and Strategy 1 Hit Points Wheel
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